So I promised to explain why I've been a little absent from War Worlds over the last few weeks, and now that Google I/O is on, I can finally reveal! At work, I work on the Google Maps for Mobile team, and we've been super busy getting Google Maps ready for the big reveal at I/O this year!
It's been a long couple of weeks, working hard, but now the big demo has gone off without a hitch, so hopefully I will be able to return to my regularly-scheduled role as benevolent overload and bringer-of-updates :)
If you want to learn more about Android Auto, here's the bit from the keynote where we got introduced. I'm so proud of my team!
(if it doesn't jump straight to the right second, you can fast-forward to 1h 35m in)
I'll be happy to answer any questions you have, though I'm not entirely sure how much I'm allowed to talk about just yet :)
Anyway, it's back to work on War Worlds for me! There's been a few updates over the last few days where I've tried to start pairing down some of the major crashes. I hope to have another update in the next few days that'll make a really big difference, but I think it'll be better if I spend a bit more time testing... we've had a few false starts over the last few days and don't want to repeat that!