Rebuilt the client/server protocol to use an always-connected WebSocket
Switched to square/wire for protocol buffer code generation
Dropped AndEngine in favour of "raw" OpenGL for the starfield view
Converted to Fragment-based, instead of Activity-based app (i.e. single Activity and multiple Fragments)
Tweaked NameGenerator a bit, and greatly expanded the vocab files so that we should have more variety and less repetitive star names
Added an "energy_congeniality" property to planets which will control their base engergy production (similar to farming/mining/population congeniality)